![]() ![]() There is a thread in our Discord if you have any questions. More information about the exploit and affected mods and solutions can be found at. The best course of action currently if you play older modpacks on 1.7/1.12 is to simply not join any public servers unprotected and to add this mod to your instances to protect yourself from the exploit. Due to the nature of this being a remote code execution exploit, any attacker on the same server as you could've run any code on your computer, so as such there's no way to tell if you've been affected or what code was run. If you play singleplayer only you don't have anything to worry about, only if you play online on public servers. The scope at the moment seems to mostly affect mods on 1.7 and 1.12 but may also occur on other Minecraft versions, there is still work going on to find a full list of mods and affected versions. This is an RCE which allows bad actors to run code remotely on your computer when connected on the same server as them. *Updated supported languages to contain all translations.Unfortunately there is another exploit going around the modded Minecraft community at the moment. *Herobrine Builder now builds structures in the direction it is facing *Slightly optimized the code for detecting whether Herobrine can reach its target *Herobrine Warrior now only breaks blocks in the most efficient path to get to the player Currently uses the beacon hum with changes in pitch. When activated with a Cursed Diamond it plays a creepy hum and when with a Purified diamond an ethereal hum. *Altar of Herobrine plays a sound when active. ![]() *Fake Herobrine Mages now make the poof particle and play a sound when killed indicating they are fake clones *Herobrine Spy now despawns when within 8 blocks of a player or survivor *All recipes now unlock in the crafting guide when materials are gathered and are grouped properly *All loot tables now use a random sequence introduced in 1.20 Pre-release 1 *Fixed Statue of Herobrine sometimes dropping an item when it shouldn't *Mod now uses a less compressed version of C418 - Dog *Fix a bug causing a NullPointerException when trading with survivors which led to an exploit where the player could get any trade for free due to null sound events. +Added a config option to change the amount of durability taken from each use of a magical ability, defaulting at 10 +Cursed Diamond Axe now has a berserk ability that gives speed 2, haste 2, strength, and resistance for 30 seconds by default and has a 1 minute (1200 tick) cooldown by default +Cursed Diamond Shovel now has a silk touch effect on blocks it is applicable for +Added magical ability to Cursed Diamond Armor which adds status effects to the player when worn and has a full set bonus +Cursed Diamond Hoe now has a magical ability that fertilizes crops with a 500 tick cooldown which can be changed in the config +Cursed Diamond Pickaxe now automatically smelts blocks when mining +Cursed Diamond Sword now has a magical lightning strike attack charged by kills, the default number of kills to charge the sword is 5 which is configurable with a default of a 50 tick cooldown which is also configurable *Made the error message for when world save data can not be written to a file easier to understand *When a fake herobrine mage is killed it now does not play the death "animation" *Fake herobrine mages now despawn when the original is killed ![]() *Minor optimizations to activating an Altar of Herobrine ![]() *Items that can activate an Altar of Herobrine are now stored in the herobrine:activates_herobrine_altar item tag instead of being hardcoded *Lightning now only strikes an Altar of Herobrine when the status of Herobrine being summoned changes *Altar of Herobrine now has a sound for putting a cursed or purified diamond in the altar +The player can now remove cursed or purified diamonds from an altar of herobrine by right-clicking *Fixed a bug where reading save data that is not yet present causes a NullPointerException crashing the game. There is no difference in the vanilla game, but some mods and datapacks use this biome for custom dimensions which should be empty and no mobs should spawn there *Herobrine no longer spawns in the biome "The Void". *The spawn rates for Herobrine are now doubled in the Cursed Forest Biome, like it was in the legacy Forge version With each stage more aggressive variants of Herobrine can spawn. Herobrine progresses to the next stage roughly every full day-night cycle with a total of 4 stages (0-3). *Survivors now swing their arm when attacking. ![]()
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